The waves are less intense and more spread out than the first boss, but Ironfist has more tricks, so melee will need to adjust to them. A Mandalorian mercenaryu, he is very much like the first boss you fight, a ranged boss with some waves. Once you have finished with the engineering chief, you will now clear to Ironfist. However, the area you need to clear for the light side choice contains a lore entry, so you should pick that up on your first time in the instance, regardless of your light/dark choice. There is a light/dark side choice here, but it only effects how much clearing you need to do. Next you talk with the security chief who tells you to get to engineering and the engineering chief can break the lock down and retake the ship. Ideally burn the boss with melee DPS while ranged/healer holds off the waves. Without a plan to deal with the waves it is easy to be overwhelmed at this point. He is a ranged soldier type and waves of mobs attack from behind him throughout the fight. The first boss is run into shortly after you being clearing. Flashpoint: The Esseles| Flashpoint: The Esseles]].
#Star wars the old republic online flashpoint order how to#
Once they reach the captain and discuss the situation, they are informed that they must meet up with the security chief to determine how to break the lockdown and recover the ship from the imperial hijackers. After the conversation the transport is attacked by the Sith and the characters must fight their way to the bridge to talk with the captain. Starting off by talking to a passenger, she expresses concern about a Sith dreadnaught following the transport. The flashpoint starts with the characters on board the transport bound for Coruscant. It is offered up as one of two ways to reach Coruscant. This flashpoint is introduced right after leaving the starting planet in the docking bay of the republic fleet. The recommended level for each character in the party venturing into The Esseles should be between 10 to 12.Įsseles gives a large number of social points because of the number of cutscenes throughout. "When a Republic transport secretly carrying a high-profile passenger is attacked by Imperials, your team must defend the ship and eventually must decide the passenger's fate."