Paying too much attention (or too little) to any of these icons will affect you, no matter how well you do elsewhere. These consist of High School, Risks, Relationships and Work.They may be accessed more than once and remain on screen, despite the disappearance of the central icons. When a section of the game has been finished, a 'narrator' comments on your progress so far, offers some advice for the future and gives you the option of saving the current game, playing the section again or continuing into the next stage.Once adolescence is reached, more static icons appear on the screen. The conclusion usually hints strongly at how well you did and takes the opportunity to poke fun whenever possible. More choices may follow, depending on the situation. You then choose the mood for your character and then the action he or she performs. Normally the episodes take the form of a situation being presented where you are the central character. Later in life, the consequences of earlier actions will affect anything from what kind of job opportunities are open to you to getting a compatible partner for marriage (which is as suitable time as any to point out that whilst the version reviewed was 'male', Activision are preparing a female version). The choices available allow your character to develop in a wide variety of different ways. Playing the mini-episodes is the main part of the game.
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As the each of the episodes is played out, the flow chart may be scrolled down to reveal the next series of events.
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These episodes open up from text windows appearing above the main screen. Selecting one of these icons enters you on a kind of multi-choice mini-adventure which, if successfully completed, increases your life score. The rest of the screen is best described as a series of icons connected in flowchart fashion.These central icons are Emotional, Physical, Familial,Intellectual, Socialand (later) Vocational. The first of these is accessed to display your main characteristics both physical and psychological. Initially there are two main icons on the screen. Any of these may be chosen as the starting point to the game and it is possible to play the same section more than once. Young Adulthood, Adulthood, Middle Adulthood and Old Age. The seven stages of life are Infancy, Childhood, Adolescence. If you allow the computer to answer the questions, an option to review and edit the responses is still available. Initially, a character may be created by either the computer or yourself, by answering a series of questions such as, 'Do you think questions like this are a waste of time?' with TRUE and FALSE responses.
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Called Alter Ego, it's a three disk adventure/role playing game which takes you through the seven stages of life by means of icon driven decision making sections. If you have ever wondered what would have happened if you had tried harder at school, had more confidence when dating, been more daring in your social life, then Activision have a product with some possible answers for you.